Table of Contents

1. Bet Acceptance Policy

1.1 We accept bets on football events where we specifically advertise acceptance. Where you place a bet with us you will be bound by our General Terms and Conditions, available here and these DIBZ Betting Rules.

2. Placing Bets

2.1 Customers can choose from a number of pre-selected tickets each having up to 8 selections. All 8 selected predictions must occur, for a bet to be settled as a win, in accordance with clause 7 below.

2.2. The minimum deposit to your Account is £2 (or currency equivalent) as may be amended from time to time in accordance with our General Terms and Conditions. The maximum bet per ticket shall be £5. You may make bets on more than one ticket per event.

The maximum amounts that can be won (excluding stake) by you in one calendar day’s betting, which shall apply irrespective of total stakes invested, are stated below. These maximums will still apply, even if by taking prices the level of potential winnings exceeds these amounts. The maximum winnings apply in currency equivalent, if applicable, as set out in our General Terms and Conditions.

Football

Competition Max payout
Men’s Full International tournaments £50,000
Men’s Full International UEFA qualifiers £50,000
English Premier League £50,000
English Championship £50,000
English League 1 £50,000
English League 2 £50,000
English FA Cup (1st round onwards) £50,000
English League Cup £50,000
Spanish La Liga £50,000
UEFA Champions League (Group stages onwards) £50,000
UEFA Europa League (Group stages onwards) £50,000
Fantasy Premier League £50,000
All other fixtures £50,000

Other competitions

Competition Max payout
NFL American Football £50,000
Formula One £50,000
TV Specials £50,000
Boxing £50,000

Above limits apply in all cases, unless otherwise advertised, irrespective of total stakes invested. The maximum winnings apply in currency equivalent if applicable.

2.3 You can purchase a normal ticket a maximum of 25 times, free tickets can be purchased once.

2.4 Please note that returns shown on the bet slip are maximum potential returns, i.e. the most you can win.

2.5 If one of the selections on your ticket is a non-runner (i.e. a selection that is named but does not take part in an event) we reserve the right to void that selection and in that circumstance your maximum potential returns will be changed accordingly.

3. Time of Acceptance

3.1 The time prior to which bets may be placed on any football match is normally the official start time i.e. kick off of the match.

3.2 If, for any reason, a bet is inadvertently accepted after the match has started, bet will be made void.

3.3 Any bet inadvertently accepted where the outcome of a match has already been determined, including Live Betting, regardless of whether it is a win or a loss, shall be made void.

3.4 We reserve the right to void a bet if the outcome to which the bet relates becomes public knowledge before the closing time for bets placed in the event.

3.5 Where the official start of a match is not announced, bets are accepted up to the advertised time of the event. Any bet that is accepted later than the advertised time of the event will be void, unless we are satisfied that the bet was accepted before the event commenced.

3.6 In the event of there being a dispute over the time at which a bet was placed, then the time at which it was confirmed on our bet capture system will govern the settlement.

3.7 You should be aware that transmissions by some broadcasters, be they on TV, radio or live streaming via the internet, are subject to delays. This includes live streaming provided by us. The extent of any delay experienced may vary depending on the system used to receive pictures or data.

3.8 Any bet accepted in error for an event that has already taken place, or where betting has been suspended, regardless of whether it is a win or a loss, shall be made void.

4. Suspending a market

4.1 We reserve the right to suspend or cease betting on any match at any time without notice to you.

5. Mistakes and Errors

5.1 Bets are taken continuously and consequently mistakes do occasionally occur. We do all that we can to avoid this, but we cannot accept responsibility for any obvious errors or omissions in respect of the announcing, publishing, or marking of prices, the late closing of markets, live scores or results despite our every effort to ensure total accuracy. We reserve the right to correct obvious errors and either settle bets at the correct price or void bets if prices are unavailable.

5.2 If a bet is accepted in error by us at a price or market condition, as indicated above, that is:

5.2.1 materially different from those available in the general market at the time the bet was made; or

5.2.2 so obviously incorrect given the relative probability of the event occurring at the time the bet was made; or

5.2.3 so obviously incorrect having regard to the nature of the betting business or the market in question (including if we erroneously accept a bet after the event in question has commenced, then, in each case, we will not pay winnings higher than those that would be paid under the price available in the general market and we will either settle the bet at the correct price or on terms available with us or, on condition that you can provide us with verification, at the best price or on the best terms available with any of the following companies at the time the bet was struck: Ladbrokes, William Hill, Bet365 or Betfred. We reserve the right to void bets if prices are unavailable.

6. Rigged Events

6.1 Where there is evidence of price, race, match or event rigging, we reserve the right to make bets void or withhold payment of winnings pending the outcome of any subsequent investigation.

6.2 We reserve the right to void a bet where we have reason to believe that a bet is placed after the outcome of an event is known, or after the selected participant or team has gained a material advantage.

7. Terms of Settlement

7.1 We strive to settle bets as soon as the result is known., however please allow up to 30 minutes for winnings to reach your Account. On occasions this could take longer due to volume of bets.

7.2 Subject to the other provisions of these DIBZ Betting Rules and our General Terms and Conditions, bets are settled according to the prices at the time the bet receipt is issued.

7.3 In accordance with clause 2.1, all 8 predictions must occur, in order for a bet to be settled as a win.

7.4 If your ticket is a non-runner (i.e. the event in question is cancelled, we reserve the right to void your bet and in that circumstance your stake will be returned. The circumstances where an individual selection on the ticket is a non-runner (e.g., a player does not play or is injured in warm-up) are dealt with in section 2.4

7.5 Where the conditions of an event have been significantly altered (e.g. change of venue) we reserve the right to void all bets.

8. Incorrect Settlement

8.1 If you think you’ve noticed an error in how your bet has been settled, we ask you to please consult the OPTA decision page here.

8.2 If you still feel the bet has been settled incorrectly, please contact our Customer Care Team who will look into it for you.

9. Boosted Tickets

Any tickets for which we offer Boosted Winnings will be settled on the basis of normal time and injury time (i.e. excluding any extra time, penalties or similar) unless otherwise specified in the relevant bet or bet rules.

Unless otherwise stated, bets for which Boosted winnings are offered will be governed by DIBZ usual settlement rules.

We reserve the right to void any bet with Boosted winnings if:

  1. The Boosted ticket winnings was intended to apply pre-match only and
  2. We erroneously accepted the bet, at its Boosted winnings, after the relevant event started.

In the event of a clear and obvious wording or pricing error for a Boosted ticket, we will (in accordance with our usual settlement rules) aim to settle the bet at the ticket winnings at which we intended to offer, and/or pursuant to the wording which was clearly intended to relate to, the relevant bet.

For Boosted Tickets that include multiple players, in the event that one or more player(s) listed does not take part, we reserve the right to settle the ticket based on the odds of the remaining players.

For Boosted Tickets that include multiple Matches, in the event that one or more Match(es) doesn’t take place, we reserve the right to settle the ticket based on the odds of the remaining Matches.

You can purchase a boosted ticket a maximum of 5 times.

You can purchase a Super Boosted ticket twice.

10. DIBZ Rules

10.1 Football

General Football Rules

Unless otherwise stated, all bets on football markets apply to 90 minutes of play according to the match officials, plus any added injury or stoppage time. However, extra-time and penalty shoot-outs are not included. The only exceptions are for: matches that are scheduled for a duration other than the standard 90 minutes, (e.g. 60, 70, 80 or 120 minutes), as agreed by the laws of the competition in which they are competing or agreed by both sides prior to kick-off. In such cases, if the match is played in the traditional format of two halves, all bets will be settled at the end of the agreed game length which includes time added on by the referee for stoppages (whether the game length is advertised by DIBZ or not). If the game is played in an unusual format (e.g. 3 or 4 periods) then all half-time markets will be voided but all other markets will be settled on the basis of the score at the end of the match (including any time added on by the referee for stoppages).

On some occasions, we may issue special extra time betting which will be on the 30 minutes including injury time added in that period.
Any player who takes the field for any part of a match will be deemed as a runner for settlement purposes. Only players not in the squad or unused substitutes will be deemed non-runners.

Postponed Matches:

If any match is postponed and rescheduled we will take the following action:

  • If a match is postponed, all undetermined bets will be voided if the match does not start before 23:59 local time (or if DIBZ believes that a match will not have started by such time) on its scheduled date.
  • Fixtures that are rearranged before the scheduled kick off date will not be regarded as postponements and all bets will stand, as long as the rescheduled date is within 72 hours of the original kick off time.
  • If the match will not take place within 72 hours of the original kick-off time bets will be void and the stake will be refunded, unless your bet involves more than one selection, in which case it will be settled on the remaining selections.
  • Please note that games which have their kick-off altered well in advance to accommodate live TV, or to ease fixture congestion will not be classed as postponed.

Abandoned Matches:

  • If a match starts but is later abandoned, all undetermined bets will be voided as long as the match is not played to a finish before midnight local time on its scheduled date. If a match is abandoned after it has already kicked off, any bets where the outcome has already been decided e.g. half-time result or first team to score will stand. All other bets will be made void regardless of the score-line at the time of abandonment and the stake will be refunded, unless your bet involves more than one selection, in which case it will be settled on the remaining selections.
  • Abandoned games will be deemed to be games which do not reach their natural conclusion by midnight local time. Games where a referee removes the players from the field of play for a temporary period, but resumes the remaining minutes of play by midnight local time will not be deemed as abandoned.

If the venue of a match is other than is indicated on our website, the bet will stand provided the match has not been switched to the opponent’s ground, in which case the match will be declared void. Notwithstanding this rule, in major international tournaments (e.g. World Cup, European Championships), all venues will be deemed neutral. If the scheduled venue of a match is changed, including if the venue changes to a new venue in a different country, all bets will stand.

For major tournaments (such as the World Cup), if a game is delayed beyond midnight local time, all bets will stand and be settled once the game is played, as long as the game is played to a finish within 72 hours.
In the case of ambiguity over the official result from match officials, the outcome will be determined by DIBZ (acting reasonably) using information from independent sources.

Where we have settled a bet and, due to a subsequent VAR decision, it becomes apparent that such settlement was inaccurate, we reserve the right to reverse such settlement (provided that the VAR decision occurred prior to the conclusion of the match or other timeframe relating to the bet).

There is a small possibility that we will inadvertently offer bets in respect of which it is impossible for the outcome to occur. While we have implemented systems which aim to prevent this from occurring, in the small number of circumstances where it does, we will void the bets in question (and return the relevant stakes to customers accordingly).

Feed Providers – Football

Incidents, such as Goals, Corners, Cards will be settled on timing and statistics from our incident feed provider

Markets related to Team and Match stats on Fouls, Shots, Shots On Target, Passes, Saves, Offsides are also settled against OPTA data received; but excludes Goals Corners and Cards which as stated above will be from our incident feed provider.

OPTA markets

OPTA, where available, will be used for settlement of Player stats related markets including player Goals, Cards, Fouls, Shots, Shots On Target, Passes, Saves, Offsides, Tackles and Assists; and our settlement will extend to all variants of these markets such as “Player to have 1 or more Shots on Target in Each Half”.

Own Goals will not count towards player Goals, Shots, Shots On Target totals.

Player Stat market bets will be settled on the OPTA result announced, where possible, followed by our Feed Provider and finally any official Competition, e.g Premier League, website. Any subsequent corrections or amendments made – including those by dubious goals panels – will not apply for settlement purposes.

Please be aware that some websites, including uefa.com and fifa.com choose to use a different data provider, and therefore, on occasion, those websites might differ to OPTA. OPTA stats can be found here

‘Shots on Target’ markets:

  • For any bets involving a given player to achieve a number of shots on target, the final determination by Official OPTA Data will be used to determine the number of shots on target which the relevant player achieved.
  • A shot on target is defined as any goal attempt that:
  • Goes into the net regardless of intent; or
    Is a clear attempt to score that would have gone into the net but for being saved by the goalkeeper or is stopped by a player who is the last-man with the goalkeeper having no chance of preventing the goal (last line block).
    Shots directly hitting the frame of the goal are not counted as shots on target, unless the ball goes in and is awarded as a goal.
  • Shots blocked by another player, who is not the last-man, are not counted as shots on target.
  • All shots on target bets are settled on the basis of 90 minutes play (plus injury time) unless otherwise stated.
  • For any player shots/shots on target bets, all bets placed on players that do not take part in the match will be void. Players will be deemed a participant should they enter the game at any point in 90 minutes play plus injury time.

Assist markets:

  • Data provided by Opta will be used to settle all assist markets.
  • An assist is defined by the final touch (pass, pass-come-shot or any other touch) leading to the recipient of the ball scoring a goal.
  • If the final touch (as defined above) is deflected by an opposition player, the initiator is only given an assist if the receiving player was the likely intended destination of the touch before the deflection.
  • If a shot on goal is blocked by an opposition player, is saved by a goalkeeper or hits the woodwork, and a goal is scored directly from the rebound, then an assist is awarded.
  • If a player shoots or passes the ball and forces an opposing player to put the ball in their own net (Own Goal), then an assist is awarded to the attacking player.
    For a penalty or a free-kick, the player winning the penalty or free-kick (by being fouled or causing a handball) is awarded an assist if a goal is directly scored, but not if they take it themselves, in which case no assist is awarded.

Fouls Committed Market:

  • For any bets involving team or player to commit fouls, official Opta data will be used for settlement purposes.
  • A foul is defined as any infringement that is penalised as foul play by the referee.
  • For a foul to be awarded, play must be stopped and a free kick must be given. If the referee plays advantage and later distributes a yellow card once the ball goes out of play this will not count towards a foul as a free kick was never awarded.
  • Offsides do not count as fouls.

‘Player Passes’ markets:

  • For any bets involving a given player to achieve a number of passes, official Opta data will be used for settlement purposes.
  • A pass is defined as any intentional played ball from one player to another. Passes include open play passes, goal kicks, corners and free kicks played as pass – but exclude crosses, keeper throws and throw-ins.
  • All Player Passes bets are settled on the basis of 90 minutes’ play (plus injury time) unless otherwise stated.
  • For any Player Passes markets, all bets placed on players that are not part of the starting 11 will be void.

‘Goalkeeper Saves’ markets:

  • Goalkeeper Saves markets will be settled in line with Official Opta data. Opta define a save as a goalkeeper preventing the ball from entering the goal with any part of their body when facing an intentional attempt on goal from an opposition player.
  • An attempt on goal that hits a defending player before being collected by the goalkeeper is not defined as a save and will be registered as a block.
  • A touch from a keeper that is subsequently cleared by a defender is not defined as a save.
  • Saves have the following attributes:
    • Body part – Hands/Feet/Body
    • Save type – Caught/Collected/Parried Safe/Parried Danger area/Fingertip
    • Goalkeeper position – Diving/Standing/Reaching/Stooping

Corner Markets:

  • For Corner selection, only Corners taken (rather than awarded) will count towards this total. For example, if a Corner is awarded at the end of the match but the referee blows the full-time whistle before the Corner is taken, then this will not count towards the Corner total used for settlement.
  • In any dispute over whether a corner was taken, DIBZ will settle on timing and statistics from our incident feed provider.

Card Markets:

  • For Card selections, the maximum number of cards awarded to one player is two. Yellow Card = 1. Red Card = 1. Yellow Card + Yellow Card (Sending Off) = 2 Cards.
  • For Card selections, only cards shown to players on the active field of play will count towards this total. If a card is shown to a substitute who is not on the active field of play at the time of this card, it will not count towards any totals. Cards shown after the full-time whistle will also not count towards any totals. Cards shown to coaches/managers also do not count.
  • For Player Card selections, the player does not need to play the full match and bets will stand if the player plays any part in the match. Bets will be void on any player that does not play any part in the match. In any dispute over whether a Card was shown, DIBZ will settle the market when the ruling body has given its verdict. Subsequent appeals or rulings will not be considered. Cards will only count which are shown to players after they take to the pitch for the first time and before they leave the pitch for the final time.

‘Player in Each Half’ markets:

You are betting on a nominated player to achieve the stated stipulation in both the first half and second half.

  • If the nominated player achieves the stated stipulation in the selection, then the selection will be settled as a winner (e.g. if the selection is Harry Kane to have 1 or more assists in each half and he has an assist in the first half and an assist in the second half, this would be settled as a winner).
  • If the nominated player plays no part in the first half of the match, or indeed any part of the match, then the selection is void (e.g. if the selection is Harry Kane to score 1 or more goals in both halves and Harry Kane is a substitute, but comes on during or after half time, or plays no part whatsoever, the selection would be void).
  • If the nominated player plays any part of the first half, and fails to achieve the stated first half stipulation, then the selection is a loser regardless of the duration of their participation in either the first or second half (e.g. if the selection is Harry Kane to have 1 or more shots on target in each half, and he starts the match/comes on during the first half and fails to register a shot on target during the first half, this selection will be a loser regardless of his participation in the second half).
  • If the nominated player plays any part of the first half, and does achieve the stated stipulation, but is subsequently withdrawn before or during half time and plays no part in the second half, then this selection will be void (e.g. if the selection is Harry Kane to score 1 or more goals in each half and assist 1 or more goals in each half, and he scores AND assists in the first half, but is withdrawn before or during half time, i.e. plays no part in the second half, then the selection is void. In this instance, however, if he scored but didn’t assist in the first half, the selection would be a loser, as it marries up with the point above).

Fantasy Premier League markets

 Selections are settled based off the Official FPL points system (bonus points included).

10.3 Formula One

General Formula One Rules

  • Formula One and Formula 1 may be used interchangeably and represent the same competition.
  • All race bets are settled on the official FIA classification at the time of the podium presentation, with subsequent disqualifications/penalties disregarded. The race must be ran within 72 hours of the scheduled off time for bets to stand.
  • All drivers who complete 90% of the race laps (rounded down to the nearest whole number of laps) are deemed as classified finishers in line with the official FIA classification. However all drivers are given a ranking, and for the purpose of match and positional betting this ranking shall apply.
  • The start of the race is deemed to be the signal to start the warm up lap. All drivers are in play from this point on.
  • For race match/group betting the driver who finishes in the highest position is deemed the winner. Any subsequent disqualifications/penalties given after the podium presentation will be disregarded. In the event of both/all drivers failing to complete the race, match/group bets will be settled on the official Formula 1 result at the time of the podium presentation. Bets stand once drivers partake in qualifying.
  • Overall Qualification Winner/Qualifying Betting: Qualifying consists of three sessions whereby the six slowest drivers from each of the first two sessions will drop out leaving the remaining drivers to compete in the third session for the top places on the grid. Qualifying betting will be settled as the fastest lap posted during this third qualifying session. If for some reason Q3 does not take place then we will settle bets if the grid is formed based on times from Q1 or Q2. All bets will be void if the grid for the main race or for Sprint Qualifying (where such format is used) is formed based on any other criteria. With respect to all bets on qualifying, either outright or match betting, the official times as recorded by the FIA will apply for the settlement of bets. Drivers must start the first phase of qualifying for bets to stand. Any subsequent penalties or demotions imposed shall be disregarded.
  • Leader after the first lap: For settlement purposes the winner is deemed to be the driver leading the race as they cross the start/finish line after one classified race lap (warm-up lap not included). In the event of one lap not being fully completed all bets will be void. If the race starts under the safety car all bets will be void.
  • Will there be a safety car period during the race? A Safety Car Period is defined as the need for the Safety Car to run in front of the leading car during a specified race. Should the race start under the Safety Car, then all bets concerning the Safety Car market will be settled as Yes. If the race finishes under safety car conditions but the safety car has not had time to get to the front of the leading car this market will be settled as Yes. Virtual Safety Car (VSC) periods do not count.
  • Fastest in Practice Session One/Two/Three: Official lap times as recorded by the FIA will be used for settlement. At least 1 driver must record a lap time in the specified phase of practice for bets to stand. If no lap time is recorded by any driver all bets will be voided.
  • Any market or selection that does not directly refer to the ‘Sprint Race’ will otherwise refer to the main Grand Prix race itself. Any points gained in the Sprint Race will not count towards settlement of Grand Prix main race markets. Similarly, any Sprint Race wins will not count towards Overall Season race wins special markets unless stated otherwise in market description.
  • Qualifying Match Betting – The winner will be deemed to be the driver who sets the fastest qualifying time during the final qualifying session between the two drivers quoted. If either driver fails to begin a qualifying lap, then all bets on that match will be void. Any subsequent grid penalties or disqualifications shall be ignored for betting purposes. If for some reason Q3 does not take place, then we will settle bets if the grid is formed based on times from Q1 or Q2. All bets will be void if the grid is formed for the main race or for Sprint Qualifying (where such format is used) based on any other criteria.

10.2 American Football

General American Football Rules

  • At least ten minutes of official time must elapse in the fourth quarter for bets to stand.
  • Overtime counts for all markets unless stated otherwise. Ticket winnings quoted are for the whole game inclusive of any overtime played.
  • Abandoned or postponed games are void unless played within the same scheduling week. In the event of a change of venue, all bets will be void.
  • All settlements are based on results and statistics provided by the relevant league’s governing body: www.nfl.com
  • We reserve the right to suspend any or all betting on a game at any time without notice.
  • Where you have placed a bet on a number of players to achieve a given outcome in a particular event, your bet will be voided if any of the selected players do not take part in such event.
    • For example, if you have placed a bet on players A, B and C to each score a touchdown in a specified match, your bet will be voided (in its entirety) if players A and B score a touchdown but player C does not take part in the match
    • For the avoidance of doubt, your bet will be settled as a losing bet if players A and B score a touchdown but player C takes part and does not score a touchdown.
  • For settlement purposes, “Team Defence” selections do not include Special Teams.

Overview of specific markets

Proposition bets:

In the event of an abandoned game, all stakes are returned, unless a result is already determined through the course of play that has taken place.

For player prop markets, only when a player does not play a snap in that game are the selections voided. All other bets will stand.

Quarter and half markets:

For bets based on the specific quarters or halves, the entire period of play must be played unless the result is already determined, except second half markets which do include overtime if played.

The fourth quarter does not include overtime.

Double Result (half time/full time):

Double result markets are settled on the basis of the score at half time and full time (exclusive of any overtime).

Handicap Betting:

Overtime counts for match handicap betting.

Overtime does not count on quarter or half specific markets.

For quarter and half betting, the entire period must be played for bets to stand.

Match betting:

Overtime counts. In the event of a tie following overtime, all stakes are refunded.

Total points

Overtime counts for all total match / team total and prop points markets.

Overtime does not count for total points on quarter and half specific markets.

In the event of total points being exactly the nominated line, all stakes are refunded unless a price for the exact amount is quoted.

For quarter and half betting, the entire period must be played for bets to stand.

First team/last team to score and first touchdown scorer:

In the event of an abandoned game, bets stand on scores that have taken place already (and overtime counts for these markets).

Touchdown scorers are offered with the option of others on request.

Only when a player does not play a snap in that game are the selections voided.

For touchdown scorer markets, the winning selection is the player who possesses the ball in the endzone. For example – on a pass TD play, the receiver in the endzone will be settled as the winner, not the QB.

 

10.4 Boxing

General Boxing Rules

  • The statistics provided by Compubox will be used to determine the settlement of any bets which are placed on:
    (i) a given fighter to achieve a certain number of punches landed
    (ii) a given fighter to land a certain number of Jabs
    (iii) a given fighter to land a certain number of Power Punches and
    (iv) a given fighter to land a certain number of Body Punches.
  • Results will be based on the official result at ringside with the exception of a technical draw
  • In the event of a ‘no contest’ being declared, all bets will be made void, with the exception of selections where the outcome has already been unequivocally determined.
  • Should there be a substitution for one of the boxers, bets on the original contest will be void.
  • Should there be a change in the manner in which a contest is advertised (e.g. a contest changes from a title fight to a non-title fight) bets will stand.

Overview of specific markets

Round Betting

This market is betting on the round/rounds in which the result of the fight will be determined, it is not betting on named fighters to win the round/rounds on the judge’s scorecards.

If a boxer withdraws during the period between rounds, the fight is deemed to have ended in the previous round. The bell will signal the end of a round and the bell being sounded again will signal the start of the next round. Therefore, a boxer who withdraws after the bell is sounded to signal the start of the next round will be deemed to have lost in that round, even if there’s no competitive action in that round.

Where a contest finishes before the completion of the scheduled number of rounds and, for any reason, the winner is decided by the “judges” scorecards (technical decision/technical draw) then all round bets will be deemed losers.

If the contest goes to the scorecards, then all round bets will be deemed losers.

Where a contest finishes before the scheduled number of rounds due to an accidental injury and the winner is not determined by the “judges” scorecards, all bets will be void.

For “Will the Fight Go the Distance” (or similarly titled) markets, should the scheduled number of rounds change, this market will be made void. In the event of a technical decision, for settlement purposes, the fight will have been deemed NOT to have gone the distance (i.e. the scheduled number of rounds).

Method Of Victory

A knockout (KO) occurs when the boxer does not stand up after a ten count. Technical knockouts (TKO) occur when a boxer is knocked down three times within the same round and the fight is stopped or where the referee steps in to stop the fight when it is decided that a fighter cannot safely continue. If a fighter fails to answer a bell for the next round then this will also be deemed a TKO. For betting purposes, KO/TKO options also include disqualification and retirement.

Score a Knockdown

A knockout (KO) occurs when the boxer does not stand up after a ten count. Technical knockouts (TKO) occur when a boxer is knocked down three times within the same round and the fight is stopped or where the referee steps in to stop the fight when it is decided that a fighter cannot safely continue. If a fighter fails to answer a bell for the next round then this will also be deemed a TKO. For betting purposes, KO/TKO options also include disqualification and retirement.

Compubox Definitions

  • Thrown Punches – A thrown punch is any punch attempt at the scoring area of an opponent. Scoring area consists of the head and torso.
  • Jab – Straight punch with the fighter’s lead hand.
  • Power Punch – Any non-jab punch such as uppercuts, crosses and hooks.
  • Landed Punches – A landed punch is a punch that lands inside the scoring area. A landed punch can be a deflected punch as well as a direct hit, providing that ultimately it connects to the scoring area.
  • Head/Body Punch Landed – Jabs and Power Punches categorised based on where in the scoring area the punch landed.
  • In the event of a tie on a leg within a selection (e.g. Most Punches, Jabs & Power Punches & both fighters throw x Jabs), bets on that selection will be settled as losers.

11. Breakdown of DIBZ Selections Rules

11.1 Football

itemSelection NamesRules
1Named Team to Winsettled based on the score at the end of full-time (90 minutes + injury time)
2Named Team to Qualify for the Next Roundwinner if the team get through to next round
3Named Team to Win the Tournamentwinner if the team wins the tournament
4Named Team to be Promotedwinner if the team get promoted
5Named Team to Finish Thirdwinner if the team finishes 3rd in the tournament
6Named Team to win by X or more goalssettled based on the score at the end of full-time (90 minutes + injury time)
7Named Team to be winning at Half Timesettled based on the score at half-time
8Correct Score e.g. Named Team to win 1-0settled based on the score at the end of full-time (90 minutes + injury time)
9Named Player to Score the First Goalplayer to score the first goal in the match (own goals do not count)
10Named Player to Scoreplayer to score in the match (own goals do not count)
11Named Player to Score 2 or more Goalsplayer to score at least 2 goals in the match (own goals do not count)
12Named Player to score a Hat-Trickplayer to score at least 3 goals in the match (own goals do not count)
131 or more Goalsat least 1 goal in the match (90 minutes + injury time)
142 or more Goalsat least 2 goals in the match (90 minutes + injury time)
153 or more Goalsat least 3 goals in the match (90 minutes + injury time)
164 or more Goalsat least 4 goals in the match (90 minutes + injury time)
175 or more Goalsat least 5 goals in the match (90 minutes + injury time)
186 or more Goalsat least 6 goals in the match (90 minutes + injury time)
197 or more Goalsat least 7 goals in the match (90 minutes + injury time)
208 or more Goalsat least 8 goals in the match (90 minutes + injury time)
21Winning Margin eg Named Team to win by exactly 1 Goalsettled based on the score at the end of full-time (90 minutes + injury time)
22Half Time Correct Score eg Named Team winning 1-0 at Half-timesettled based on the score at half-time
23Named Team to Win the 2nd Halfteam to score more goals than opposition in the 2nd half (from the start of the 2nd half to 90 minutes + injury time)
24Named Team to Win Both Halvesteam to score more goals than the opposition in the first half, and also score more goals than opposition from start of second half
25Named Team to Win or Drawsettled based on the score at the end of full-time (90 minutes + injury time)
26Named Team to Win Either Halfteam to score more goals than the opposition in the first half, or score more goals than opposition from start of second half
271 or more Goals in 1st Halfsettled based on the score at half-time
282 or more Goals in 1st Halfsettled based on the score at half-time
293 or more Goals in 1st Halfsettled based on the score at half-time
304 or more Goals in 1st Halfsettled based on the score at half-time
315 or more Goals in 1st Halfsettled based on the score at half-time
326 or more Goals in 1st Halfsettled based on the score at half-time
33Both Teams To Scoresettled based on the score at the end of full-time (90 minutes + injury time)
34Named Team to Get Most Cornersteam to *take* more corners than the opposition
35Named Player Shown a Cardif player recieves a card of any colour while *playing* then wins i.e. only cards shown to players on the active field of play will count
36Both Teams to Score in the First Halfboth teams to score at least 1 goal each in the first half
371 or more Red Cardsif any player recieves a straight red card, or two yellow cards resulting in a red card, while  *playing* then wins i.e. only red card shown to players on the active field of play will count
381 or more Goals in 2nd Halfat least 1 goal in the 2nd half (from the start of the 2nd half to 90 minutes + injury time)
392 or more Goals in 2nd Halfat least 2 goals in the 2nd half (from the start of the 2nd half to 90 minutes + injury time)
403 or more Goals in 2nd Halfat least 3 goals in the 2nd half (from the start of the 2nd half to 90 minutes + injury time)
414 or more Goals in 2nd Halfat least 4 goals in the 2nd half (from the start of the 2nd half to 90 minutes + injury time)
42Goal Scored in Both Halvesat least 1 goal scored in the first half and 1 goal scored in the second half
439 or more Goalsat least 9 goal in the match
4410 or more Goalsat least 10 goal in the match
4511 or more Goalsat least 11 goal in the match
4613 or more Goalsat least 13 goal in the match
4715 or more Goalsat least 15 goal in the match
4817 or more Goalsat least 17 goal in the match
49‘x’ or more Throw Ins in the matchsettled based on the number at the end of full-time (90 minutes + injury time)
50‘x’ or more Goal Kicks in the matchsettled based on the number at the end of full-time (90 minutes + injury time)
51Both Teams to Score in Both Halvesboth teams to score at least 1 goal each in the first half and 1 goal each in the second half
5212 or more Goalsat least 12 goal in the match
5314 or more Goalsat least 14 goal in the match
54Named Player Assistsettled on Opta fantasy assists
55Both Teams to Score Two or More Goals EachWinner if both teams more than 2 goal each end of full time
56Named Team to scoreNamed Team to score at least 1 goal
57Named Team 2 or more GoalsNamed Team to score at least 2 goals
58Named Team 3 or more GoalsNamed Team to score at least 3 goals
59Named Team 4 or more GoalsNamed Team to score at least 4 goals
60Named Team 5 or more GoalsNamed Team to score at least 5 goals
61Named Team 6 or more GoalsNamed Team to score at least 6 goals
62Named Team 7 or more GoalsNamed Team to score at least 7 goals
63Named Team 8 or more GoalsNamed Team to score at least 8 goals
64Named Team 9 or more GoalsNamed Team to score at least 9 goals
65Named Team 1 or more Goals in 1st HalfNamed Team to score at least 1 goals in the 1st half
66Named Team 2 or more Goals in 1st HalfNamed Team to score at least 2 goals in the 1st half
67Named Team 3 or more Goals in 1st HalfNamed Team to score at least  goals in the 1st half
68Named Team 4 or more Goals in 1st HalfNamed Team to score at least 4 goals in the 1st half
69Named Team 5 or more Goals in 1st HalfNamed Team to score at least 5 goals in the 1st half
70Named Team 1 or more Goals in 2nd HalfNamed Team to score at least 1 goal in the 2nd half (from the start of the 2nd half to 90 minutes + injury time)
71Named Team 2 or more Goals in 2nd HalfNamed Team  to score at least 2 goals in the 2nd half (from the start of the 2nd half to 90 minutes + injury time)
72Named Team 3 or more Goals in 2nd HalfNamed Team to score at least 3 goals in the 2nd half (from the start of the 2nd half to 90 minutes + injury time)
73Named Team 4 or more Goals in 2nd HalfNamed Team to score at least 4 goals in the 2nd half (from the start of the 2nd half to 90 minutes + injury time)
74Named Team 5 or more Goals in 2nd HalfNamed Team to score at least 5 goals in the 2nd half (from the start of the 2nd half to 90 minutes + injury time)
75Both Teams To Score Second HalfBoth teams to score at least 1 goals in the 2nd half (from the start of the 2nd half to 90 minutes + injury time)
762 or more CornersAt least 2 corners in the match. These will be determined on the basis of the number taken, rather than awarded.
773 or more CornersAt least 3 corners in the match. These will be determined on the basis of the number taken, rather than awarded.
784 or more CornersAt least 4 corners in the match. These will be determined on the basis of the number taken, rather than awarded.
795 or more CornersAt least 5 corners in the match. These will be determined on the basis of the number taken, rather than awarded.
806 or more CornersAt least 6 corners in the match. These will be determined on the basis of the number taken, rather than awarded.
817 or more CornersAt least 7 corners in the match. These will be determined on the basis of the number taken, rather than awarded.
828 or more CornersAt least 8 corners in the match. These will be determined on the basis of the number taken, rather than awarded.
839 or more CornersAt least 9 corners in the match. These will be determined on the basis of the number taken, rather than awarded.
8410 or more CornersAt least 10 corners in the match. These will be determined on the basis of the number taken, rather than awarded.
8511 or more CornersAt least 11 corners in the match. These will be determined on the basis of the number taken, rather than awarded.
8612 or more CornersAt least 12 corners in the match. These will be determined on the basis of the number taken, rather than awarded.
8713 or more CornersAt least 13 corners in the match. These will be determined on the basis of the number taken, rather than awarded.
8814 or more CornersAt least 14 corners in the match. These will be determined on the basis of the number taken, rather than awarded.
8915 or more CornersAt least 15 corners in the match. These will be determined on the basis of the number taken, rather than awarded.
9016 or more CornersAt least 16 corners in the match. These will be determined on the basis of the number taken, rather than awarded.
9117 or more CornersAt least 17 corners in the match. These will be determined on the basis of the number taken, rather than awarded.
9218 or more CornersAt least 18 corners in the match. These will be determined on the basis of the number taken, rather than awarded.
9319 or more CornersAt least 19 corners in the match. These will be determined on the basis of the number taken, rather than awarded.
9420 or more CornersAt least 20 corners in the match. These will be determined on the basis of the number taken, rather than awarded.
9521 or more CornersAt least 21 corners in the match. These will be determined on the basis of the number taken, rather than awarded.
96Named Team 1 or more CornersNamed Team has at least 1 corner in the match
97Named Team 3 or more CornersNamed Team has at least 3 corners in the match
98Named Team 4 or more CornersNamed Team has at least 4 corners in the match
99Named Team 5 or more CornersNamed Team has at least 5 corners in the match
100Named Team 6 or more CornersNamed Team has at least 6 corners in the match
101Named Team 7 or more CornersNamed Team has at least 7 corners in the match
102Named Team 8 or more CornersNamed Team has at least 8 corners in the match
103Named Team 9 or more CornersNamed Team has at least 9 corners in the match
104Named Team 11 or more CornersNamed Team has at least 11 corners in the match
105Named Team 13 or more CornersNamed Team has at least 13 corners in the match
106Named Team 2 or more CornersNamed Team has at least 2 corners in the match
107Named Team 10 or more CornersNamed Team has at least 10 corners in the match
108Named Team 12 or more CornersNamed Team has at least 12 corners in the match
109‘x’ or more Shots On Target in the MatchBoth teams to combine for ‘x’ or more shots on target
110‘x’ or more Shots in the MatchBoth teams to combine for x or more shots
111Named Player 1 or more Shots On TargetNamed Player needs to have at least 1 shot on target
112Named Player 2 or more Shots On TargetNamed Player needs to have at least 2 shots on target
113Named Player 3 or more Shots On TargetNamed Player needs to have at least 3 shots on target
114Named Player 4 or more Shots On TargetNamed Player needs to have at least 4 shots on target
115Named Player 5 or more Shots On TargetNamed Player needs to have at least 5 shots on target
116Named Player 6 or more Shots On TargetNamed Player needs to have at least 6 shots on target
117Named Player 7 or more Shots On TargetNamed Player needs to have at least 7 shots on target
118Named Player 8 or more Shots On TargetNamed Player needs to have at least 8 shots on target
119Named Team to have 1 or more Shots On TargetNamed Team needs to have at least 1 shot on target
120Named Team to have 2 or more Shots On TargetNamed Team needs to have at least 2 shots on target
121Named Team to have 3 or more Shots On TargetNamed Team needs to have at least 3 shots on target
122Named Team to have 4 or more Shots On TargetNamed Team needs to have at least 4 shots on target
123Named Team to have 5 or more Shots On TargetNamed Team needs to have at least 5 shots on target
124Named Team to have 6 or more Shots On TargetNamed Team needs to have at least 6 shots on target
125Named Team to have 7 or more Shots On TargetNamed Team needs to have at least 7 shots on target
126Named Team to have 8 or more Shots On TargetNamed Team needs to have at least 8 shots on target
127Named Team to have 9 or more Shots On TargetNamed Team needs to have at least 9 shots on target
128Named Team to have 10 or more Shots On TargetNamed Team needs to have at least 10 shots on target
129Named Team to have 11 or more Shots On TargetNamed Team needs to have at least 11 shots on target
130Named Team to have 12 or more Shots On TargetNamed Team needs to have at least 12 shots on target
131Named Team to have 13 or more Shots On TargetNamed Team needs to have at least 13 shots on target
132Named Team to have 14 or more Shots On TargetNamed Team needs to have at least 14 shots on target
133Named Team to have 15 or more Shots On TargetNamed Team needs to have at least 15 shots on target
134Named Player(s) 1 or more ShotsNamed Player(s) needs to have at least 1 shot
135Named Player 2 or more ShotsNamed Player needs to have at least 2 shots
136Named Player 3 or more ShotsNamed Player needs to have at least 3 shots
137Named Player 4 or more ShotsNamed Player needs to have at least 4 shots
138Named Player 5 or more ShotsNamed Player needs to have at least 5 shots
139Named Player 6 or more ShotsNamed Player needs to have at least 6 shots
140Named Team 1 or more ShotsNamed Team to have at least 1 shot
141Named Team 2 or more ShotsNamed Team to have at least 2 shots
142Named Team 3 or more ShotsNamed Team to have at least 3 shots
143Named Team 4 or more ShotsNamed Team to have at least 4 shots
144Named Team 5 or more ShotsNamed Team to have at least 5 shots
145Named Team 6 or more ShotsNamed Team to have at least 6 shots
146Named Team 7 or more ShotsNamed Team to have at least 7 shots
147Named Team 8 or more ShotsNamed Team to have at least 8 shots
148Named Team 9 or more ShotsNamed Team to have at least 9 shots
149Named Team 10 or more ShotsNamed Team to have at least 10 shots
150Named Team 11 or more ShotsNamed Team to have at least 11 shots
151Named Team 12 or more ShotsNamed Team to have at least 12 shots
152Named Team 13 or more ShotsNamed Team to have at least 13 shots
153Named Team 14 or more ShotsNamed Team to have at least 14 shots
154Named Team 15 or more ShotsNamed Team to have at least 15 shots
155Named Team 16 or more ShotsNamed Team to have at least 16 shots
156Named Team 17 or more ShotsNamed Team to have at least 17 shots
157Named Team 18 or more ShotsNamed Team to have at least 18 shots
158Named Team 19 or more ShotsNamed Team to have at least 19 shots
159Named Team 20 or more ShotsNamed Team to have at least 20 shots
160Named Team 21 or more ShotsNamed Team to have at least 21 shots
161Named Team 22 or more ShotsNamed Team to have at least 22 shots
162Named Team 23 or more ShotsNamed Team to have at least 23 shots
163Named Team 24 or more ShotsNamed Team to have at least 24 shots
164Named Team 25 or more ShotsNamed Team to have at least 25 shots
1651 or more CardsAt least 1 card in the match. Only cards shown to players on the active field of play will count
1662 or more CardsAt least 2 cards in the match. Only cards shown to players on the active field of play will count
1673 or more CardsAt least 3 cards in the match. Only cards shown to players on the active field of play will count
1684 or more CardsAt least 4 cards in the match. Only cards shown to players on the active field of play will count
1695 or more CardsAt least 5 cards in the match. Only cards shown to players on the active field of play will count
1706 or more CardsAt least 6 cards in the match. Only cards shown to players on the active field of play will count
1717 or more CardsAt least 7 cards in the match. Only cards shown to players on the active field of play will count
1728 or more CardsAt least 8 cards in the match. Only cards shown to players on the active field of play will count
1739 or more CardsAt least 9 cards in the match. Only cards shown to players on the active field of play will count
17410 or more CardsAt least 10 cards in the match. Only cards shown to players on the active field of play will count
175Named Team 1 or more CardsNamed Team to have at least 1 card in the match. Only cards shown to players on the active field of play will count
176Named Team 2 or more CardsNamed Team to have at least 2 cards in the match. Only cards shown to players on the active field of play will count
177Named Team 3 or more CardsNamed Team to have at least 3 cards in the match. Only cards shown to players on the active field of play will count
178Named Team 4 or more CardsNamed Team to have at least 4 cards in the match. Only cards shown to players on the active field of play will count
179Named Team 5 or more CardsNamed Team to have at least 5 cards in the match. Only cards shown to players on the active field of play will count
180Named Team 6 or more CardsNamed Team to have at least 6 cards in the match. Only cards shown to players on the active field of play will count
181Named Team 7 or more CardsNamed Team to have at least 7 cards in the match. Only cards shown to players on the active field of play will count
182Named Team to Win a Medal eg Brazil Men’s Team to Win Olympic MedalTeam to win a Gold, Silver or Bronze medal
183Named Team to win the Gold Medal eg England Women’s Team to Win Gold MedalTeam to win a Gold medal
184Named Player 1 or more Shots in Each HalfNamed Player to have at least 1 shot in the first half and 1 shot in the second half
185Named Player 1 or more Shots on Target in Each HalfNamed Player to have at least 1 shot on target in the first half and 1 shot on target in the second half
186Named Player to have 1 or more Shots in 1st HalfNamed Player to have at least 1 shot in the first half
187Named Player to have 2 or more Shots in 1st HalfNamed Player to have at least 2 shots in the first half
188Named Player to have 3 or more Shots in 1st HalfNamed Player to have at least 3 shots in the first half
189Named Player to have 1 or more Shots On Target in 1st HalfNamed Player to have at least 1 shot on target in the second half
190Named Player to have 2 or more Shots On Target in 1st HalfNamed Player to have at least 2 shots on target in the second half
191Named Team to receive the most CardsNamed Team to have the most cards at the end of full-time (90 minutes + injury time). Only cards shown to players on the active field of play will count
192Named Player make 1 or more TacklesNamed Player to make at least 1 tackle in the match
193Named Player make 2 or more TacklesNamed Player to make at least 2 tackles in the match
194Named Player make 3 or more TacklesNamed Player to make at least 3 tackles in the match
195Named Player make 4 or more TacklesNamed Player to make at least 4 tackles in the match
196Named Player make 5 or more TacklesNamed Player to make at least 5 tackles in the match
197Named Player make 6 or more TacklesNamed Player to make at least 6 tackles in the match
198Named Player commit 1 or more FoulsNamed Player to commit at least 1 foul in the match
199Named Player commit 2 or more FoulsNamed Player to commit at least 2 fouls in the match
200Named Player commit 3 or more FoulsNamed Player to commit at least 3 fouls in the match
201Named Player commit 4 or more FoulsNamed Player to commit at least 4 fouls in the match
202Named Player commit 5 or more FoulsNamed Player to commit at least 5 fouls in the match
203Named Player have 1 or more OffsidesNamed Player to be offside at least 1 time in the match
204Named Player have 2 or more OffsidesNamed Player to be offside at least 2 times in the match
205Named Player have 3 or more OffsidesNamed Player to be offside at least 3 times in the match
206Named Player have 4 or more OffsidesNamed Player to be offside at least 4 times in the match
207Named Player to have 2 or more Shots On Target in Each HalfNamed Player to have at least 2 shots on target in the first half & 2 shots on target in the second half
208Named Player to have 2 or more Shots in Each HalfNamed Player to have at least 2 shots in the first half & 2 shots in the second half
209Named Player to have 3 or more Shots in Each HalfNamed Player to have at least 3 shots in the first half & 2 shots in the second half
210Named Player to have 4 or more Shots in Each HalfNamed Player to have at least 4 shots in the first half & 2 shots the second half
211Named Player to Score or Assist a GoalNamed Player to score a goal or to assist a goal in the match (settled on Opta fantasy assists)
212Named Player to have 30 or more passesNamed Player to have at least 30 attempted passes in the match
213Named Player to have 50 or more passesNamed Player to have at least 50 attempted passes in the match
214Named Player to have 70 or more passesNamed Player to have at least 70 attempted passes in the match
215Named Player to have 90 or more passesNamed Player to have at least 90 attempted passes in the match
216Named Player to Score or Shown a CardNamed Player to score a goal or to be shown a card of any colour in the match.
217Named Player to have 20 or more passesNamed Player to have at least 20 attempted passes in the match
218Named Player to have 40 or more passesNamed Player to have at least 40 attempted passes in the match
219Named Player to have 60 or more passesNamed Player to have at least 60 attempted passes in the match
220Named Player to have 80 or more passesNamed Player to have at least 80 attempted passes in the match
221Named Player to have 100 or more passesNamed Player to have at least 100 attempted passes in the match
222Named Player to Assist a Goal or shown a CardPlayer to assist a goal (settled on Opta fantasy assists) or to be shown a card in the match. Only cards shown to player while they are active on field of play will count
223Named Player to Score or Assist a Goal or shown a CardPlayer to score or to assist a goal (settled on Opta fantasy assists) or to be shown a card in the match
224Named Team Goalkeeper Make 2 or More SavesNamed Team Goalkeeper to make at least 1 save in the match
225Named Team Goalkeeper Make 3 or More SavesNamed Team Goalkeeper to make at least 2 saves in the match
226Named Team Goalkeeper Make 4 or More SavesNamed Team Goalkeeper to make at least 3 saves in the match
227Named Team Goalkeeper Make 5 or More SavesNamed Team Goalkeeper to make at least 4 saves in the match
228Named Team Goalkeeper Make 6 or More SavesNamed Team Goalkeeper to make at least 5 saves in the match
229Named Team Goalkeeper Make 7 or More SavesNamed Team Goalkeeper to make at least 6 saves in the match
230Named Team Goalkeeper Make 8 or More SavesNamed Team Goalkeeper to make at least 7 saves in the match
231Named Team Goalkeeper Make 9 or More SavesNamed Team Goalkeeper to make at least 8 saves in the match
232Named Team Goalkeeper Make 10 or More SavesNamed Team Goalkeeper to make at least 9 saves in the match
233Named Team Goalkeeper Make 11 or More SavesNamed Team Goalkeeper to make at least 10 saves in the match
234Named Team Commit 5 or More FoulsNamed Team to commit at least 5 fouls in the match
235Named Team Commit 6 or More FoulsNamed Team to commit at least 6 fouls in the match
236Named Team Commit 7 or More FoulsNamed Team to commit at least 7 fouls in the match
237Named Team Commit 8 or More FoulsNamed Team to commit at least 8 fouls in the match
238Named Team Commit 9 or More FoulsNamed Team to commit at least 9 fouls in the match
239Named Team Commit 10 or More FoulsNamed Team to commit at least 10 fouls in the match
240Named Team Commit 11 or More FoulsNamed Team to commit at least 11 fouls in the match
241Named Team Commit 12 or More FoulsNamed Team to commit at least 12 fouls in the match
242Named Team Commit 13 or More FoulsNamed Team to commit at least 13 fouls in the match
243Named Team Commit 14 or More FoulsNamed Team to commit at least 14 fouls in the match
244Named Team Commit 15 or More FoulsNamed Team to commit at least 15 fouls in the match
245Named Team Commit 16 or More FoulsNamed Team to commit at least 16 fouls in the match
246Named Team Commit 17 or More FoulsNamed Team to commit at least 17 fouls in the match
247Named Team Commit 18 or More FoulsNamed Team to commit at least 18 fouls in the match
248Named Team Commit 19 or More FoulsNamed Team to commit at least 19 fouls in the match
249Named Team Commit 20 or More FoulsNamed Team to commit at least 20 fouls in the match
250Named Team Commit 21 or More FoulsNamed Team to commit at least 21 fouls in the match
251Named Team Commit 22 or More FoulsNamed Team to commit at least 22 fouls in the match
252Named Team Commit 23 or More FoulsNamed Team to commit at least 23 fouls in the match
253Named Team Commit 24 or More FoulsNamed Team to commit at least 24 fouls in the match
254Named Team Commit 25 or More FoulsNamed Team to commit at least 25 fouls in the match
255Named Team Commit 26 or More FoulsNamed Team to commit at least 26 fouls in the match
256Named Player to commit 1 or More Fouls in Each HalfNamed Player to have commit at least 1 foul in the first half and at least 1 foul in the second half
257Named Player to commit 1 or More Fouls in First HalfNamed Player to commit at least 1 foul the first half
258Named Player to win 1 or More FoulsNamed Player to win 1 or more Fouls
259Named Player to win 2 or More FoulsNamed Player to win 2 or more Fouls
260Named Player to win 3 or More FoulsNamed Player to win 3 or more Fouls
261Named Player to win 4 or More FoulsNamed Player to win 4 or more Fouls
262Named Player to win 5 or More FoulsNamed Player to win 5 or more Fouls

11.2.1 American Football

item Selection Names Rules
1 Named Team to Win settled based on the score at the end of the game. In the event of the game being a tie at the end of the fourth quarter then overtime will be included.
2 Touchdown Scorer Markets: First scorer winner if the player carries or receives the ball in the end zone for the first touchdown (TD) of the game (not the QB or player who passes the ball)
3 Touchdown Scorer Markets: Last scorer winner if your player scores the final (last) touchdown in the game. This selection will be settled based on the score at the end of the game. In the event of the game being a tie at the end of the fourth quarter then overtime will be included.
4 Any Time Touchdown Scorer winner if the player carries or receives the ball in the end zone (not the QB or player who passes the ball). In the event of the game being a tie at the end of the fourth quarter then overtime will be included.
5 Winning Margin (4-Way) winner if the team in your selection win the game by the specified number of points. This selection will be settled based on the score at the end of the game. In the event of the game being a tie at the end of the fourth quarter then overtime will be included.
6 Named Team to win by X or more points winner if the team in your selection win the game by at least the specified number of points.
7 Game total points winner if the both teams combined score more than the points specified in the game. This selection will be settled based on the score at the end of the game. In the event of the game being a tie at the end of the fourth quarter then overtime will be included.
8 Half time / Full time winner if the team is winning at half-time and goes on to win the match in regular time. This selection will be settled based on the score at the end of regular tim. In the event of the game being a tie at the end of the fourth quarter then overtime will NOT be included.
9 Named Player to Score the First Goal player to score the first goal in the match (own goals do not count)
10 Named Player to Score player to score in the match (own goals do not count)
11 1st Team Touchdown Scorer winner if the player carries or receives the ball in the end zone for the first touchdown (TD) of the game (not the QB or player who passes the ball). This selection will be settled based on the score at the end of the game. In the event of the game being a tie at the end of the fourth quarter then overtime will be included.
12 To Score 2+ Touchdowns winner if your player scores 2 or more touchdowns in the game. This selection will be settled based on the score at the end of the game. In the event of the game being a tie at the end of the fourth quarter then overtime will be included.
13 Player to complete passing yards winner if the player throws complete passes for at least the number of yards specified in the game. It is possible for yards to be taken from the total during the game. This selection will be settled based on the score players passing yards at the end of the game. In the event of the game being a tie at the end of the fourth quarter then overtime will be included.
14 Player to complete rushing yards winner if the player rushes (runs) for at least the number of yards specified in the game. It is possible for yards to be taken from the total during the game. This selection will be settled based on the score players rushing yards at the end of the game. In the event of the game being a tie at the end of the fourth quarter then overtime will be included.
15 Player to complete passing yards winner if the player throws for at least the number of TDs specified in the game. This selection will be settled based on the players passing TDs at the end of the game. In the event of the game being a tie at the end of the fourth quarter then overtime will be included.
16 Player to complete receiving yards winner if the player receiving (catches) for at least the number of yards specified in the game. It is possible for yards to be taken from the total during the game. This selection will be settled based on the score players receieving yards at the end of the game. In the event of the game being a tie at the end of the fourth quarter then overtime will be included.

11.2.2 American Football – Superbowl 2025

itemSelection NamesRules
1To win the Coin Tosssettled based on the official result of coin toss on the field and before the game with referees and both teams captains. If for any reason the coin toss has to be repeated then settlement will be based on the final coin toss.
2To win Super Bowl MVPsettled on the Official winner of Super Bowl 59 MVP
3Travis Kelce to propose to Taylor Swift at the Super Bowlsettled if Travis Kelce is seen proposing to Taylor Swift at the Super Bowl venue.
4Taylor Swift to be shown on TV at least oncesettled on the offical sky sports coverage
5Colour of 1st Gatorade Poured on the Winning Head Coachall bets are void if there is no Gatorade shower for the winning head coach.
61st Song of Half time showsettled on the first song played by Kendrick Lamar according to Setlist.fm. Song played from tape will be excluded. All bets action. Bets after official announcement will be void.
7Last song of half time showsettled on the last song played by Kendrick Lamar according to Setlist.fm. Song played from tape will be excluded. All bets action. Bets after official announcement will be void.
 

11.3 Formula One

itemSelection NamesRules
1Driver to WinThis selection is settled if your driver wins the particular Grand Prix race
2Driver to finish in the podium placesThis selection is settled if your driver finishes in the top 3 places of the particular Grand Prix race
3Driver to Finish Top 10This selection is settled if your driver finishes in the top 10 places of the particular Grand Prix race
4Driver to finish in the Top 6 positionsThis selection is settled if your driver finishes in the top 6 places of the particular Grand Prix race
5Driver to have the fastest lapThis selection is settled if your driver has the fastest lap In the particular Grand Prix (Practice and Qualifying not included)
6Race Team to be the winning teamThis selection is settled if your team is the team of the winning driver of the particular Grand Prix race
7Driver to be the fastest qualifierThis selection is settled if your driver is on poll postion following the completion of qualifying for the particular Grand Prix
8Driver to be the fastest qualifier & win the raceThis selection is settled if your driver is on poll postion following the completion of qualifying for the particular Grand Prix and wins the particular Grand Prix race
9Race Team to be the winning qualifying teamThis selection is settled if your team is the team of the driver in poll position following the completion of qualifying for the particular Grand Prix

11.4 TV Specials

itemSelection NamesRules
1X & Y Winning CoupleThis selection is settled if your selected couple are the winning couple of Love Island 2024
2X Winning MaleThis selection is settled if your selected Male contestant is part of the winning couple of Love Island 2024
3X Winning FemaleThis selection is settled if your selected Female contestant is part of the winning couple of Love Island 2024

11.5 Boxing

itemSelection NamesRules
1X to win the fightThis selection is settled on the winner of the fight
2Method of Victory KO/TKOThis selection is settled on how the fight is won
3Round BettingThis selection is settled on the round the fight ends
4Knockdowns This selection is settled by the number of official knockdowns in the fight
5To be knocked downThis selection is settled by the number of times the fighter is officially knocked down
6Round to startThis selection is settled on whether the specified round starts